PlayerUnknown’s Battlegrounds Xbox One review

December 18, 2017 Comments Off on PlayerUnknown’s Battlegrounds Xbox One review
PlayerUnknown’s Battlegrounds Xbox One review

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By: Brandon Siekman

The massively acclaimed PlayerUnknown’s Battlegrounds has finally reached the Xbox One console family, known as PUBG the games focuses on a one hundred player battle royal style theme where players parachute out of a plane into a massive map, once players settle down they must scavenge weapons, explosives and vehicles in order to survive. The game progresses by decreasing the play space with an indicator of a safe zone in the map, if players do not reach the safe zone when the play area is being constricted they will take damage, if the player does not have enough health they will die and the goal of the game is to be the last surviving player, or team. After every match players earn Battle Points which can be used for redeeming loot crates for cosmetic items only, this is similar to Overwatch’s system, this is due to different types of weapons are scattered across the map with the player starting with nothing.

Usually any large parts of the map such as towns contain more valuable weapons, sometimes either a supply drop will slowly fall from the sky containing rare items and weapons, or the opposite of that will be a bombing raid where any land indicated in a red highlight will be bombed which forces players to leave the zone, or be bombed. Usually games can last from seconds to half an hour depending if you can snatch up weapons before someone else does, the game can consist of multiple engagement styles such as close quarters combat with your bane hands, or with a frying pan, medium range fights with assault rifles and sub-machine guns and long range fights with sniper rifles, while the strategies you develop will stay the same the game play is always different making its replay value very high.

Controls and graphics however are the letdown on any Xbox version including the new Xbox One X with all ports only locking at the maximum of 30 frames per second, this shows especially at the start of every game with skydiving as chunks of the map loading in. Controls are odd as it seems every part of the controller has a specific function making it confusing to remember which button does what such as holding x to reload, but tapping x to pick up items. Eventually the graphics will be fixed, but it would be more satisfying to be able to fully customize the controls schemes for different playing types.

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